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About us

L´Art is a polish company established in 1996. Its first project were localization jobs of major western games to polish language. It included translation of in-game texts and manuals, voice recording, layout and prepress, graphical changes in stills and movies and most often programming. During the years L´Art has gained wide experience in cooperation with publishers and developers, such as Electronic Arts, BlueByte, Sierra/Havas/Vivendi, Blizzard, MicroProse, Eidos, Ubi Soft and many more. Nowadays L´Art is proud of the most completed localizations among polish outsourcing teams.

Meanwhile L´Art created its development section and started working in multimedia market. It created countless presentations and interactive catalogues for top polish companies. After expanding the development team L´Art also developed commercial multimedia education products such as encyclopaedias, travel guides and training software. Additionally the company is experienced in touchscreens software used at exhibitions and travel centers.

An unique achievement of L´Art is the system to reproduce and simulate operation of electronic devices. It served as a platform for realistic simulators of over 100 mobile phones (Nokia, Samsung, Ericsson, Sony etc.), used for marketing and customer service at one of the biggest polish cellular network operator.

L´Art started developing games in 2001. It signed licensing contract for Renderware platform with Criterion Software. The first game is a huge success: Ski Jumping 2003 released for Christmas 2002 sold over 200 thousand copies in Poland. In 2003 we completed Ski Jumping 2004 which was distributed in more that 10 conunties, and in 2004 Ubisoft distributed our third game in the series. Four more games are now being developed.

L´Art products were duplicated on total of 5 mio CDs.

The company is based in Warsaw, the capital of Poland. It is 2.5 hours flight from London, 1.5 hours from Berlin, Prague and Vienna.

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Scope of activity

L´Art provides complete production of multimedia projects. Our people can assist the customer in all phases of project realization - from research, scenario editing, through flowcharting and interface design, to programming, testing, introducing and training the users.

L´Art designs and develops:

  • games for PC-CD and PS2 (using Renderware 3.6 engine)
  • multimedia presentations (using Macromedia Director, Flash, C++)
  • multimedia learning systems and interactive encyclopaedias
  • realistic simulators of electronic devices, especially mobile phones
  • training and support programs
  • panel conference presentations
  • touchscreen software
  • multimedia gadgets - simple games, screensavers, desktop themes

Description of the team

L´Art employs 22 people full-time and tens of freelancers. In some projects there were over 50 people involved. Games team consists of four programmers, four 3D modellers, one art director, two 3D animators, two 2D animators, sound engineer and two project managers. The core team will expand when the projects have their release dates set.

Tools used for development (multimedia & games):

  • 3D graphics and animation: 3D Studio Max, Maya, World Builder Pro
  • 2D graphics: Photoshop, Freehand
  • programming: Visual C++.net, XML, Macromedia Director, Flash
  • sound enginnering: Pro Tools, SoundForge, CoolEdit Pro
  • movies editing: Adobe After Effects, Adobe Premiere

Our 3D games are created using Renderware platform. Our latest is a ski jumping simulation (Skoki Narciarskie 2004 / Ski Jumping 2004 / Skispringen Saison 2003/2004 ). It contains complex career mode, multiplayer (LAN and internet), 39 realistic ski ramps and of course a feature of jumping in 3D graphics.

Current gaming projects

At this moment we are working on the following games:

Ski Jumping 2005: Third Edition

One would say - the same thing once more... But no! All game elements have been created from scratch: hill models, jumper animations, all the textures, and even the game code. Commentary system has been improved - there are over 2000 sentences spoken by the commentators. There are 44 hills, all of them in day and night modes, women jumps, futuristic K-300 hill and dynamic camera system. Engine: Renderware 3.7. Platform: PC-CD ROM. Similar games: Ski Jumping 2003: Polish Eagle, Ski Jumping 2004.

 

Master of the Battlefield

Realistic tank simulator. The player is commander of armoured vehicle platoon - tactical and 3D simulation. There are three second Gulf war campaings included in the game. Demo date - 02.2005. Engine: Renderware. Platform: PC-CD ROM, PS2. Similar games: M1 Tank Platoon II, iPanzer44, iM1A1 Abrams.

 

Dogs

Battlefield simulation (RTS). It is a tactical game set in near future. The player commands a group of mercenaries doing various orders around the world. There are story telling movies between the missions and they are creating the plot across the game. Isometical view, 3D graphics and animations, high resolution. Engine: Renderware. Platform: PC-CD ROM, PS2. Similar games: Commandos, Sudden Strike, Jagged Aliance.

 

Boyz don´t cry

Adventure in 2D. Based on the famous polish crime comedy. Classical adventure game with simple click interface, collecting items and solving puzzles. Hand-drawn animations on painted backgrounds. Engine: own solution. Platform: PC-CD ROM. Similar games: Full Throttle, Pink Panther, Larry 7.

 

Ski Jumping 2004

Ski jumping simulation. It is the next installment of the game released in 2002. The new one will contain many new options, new animation systems, recreated 3D contents and even more extended career mode. Engine: Renderware 3.6. Platform: PC-CD ROM.

   Praca © Copyright L´Art 1995 - 2004
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